Spit Card Game Rules: How to Play Spit

Spit is a card game for two people in which nobody waits for a turn. Both players lay out their cards, both flip a card into the middle with a cry of "Spit!", and then both play at once, as fast as they can, trying to be first to get rid of their cards. It is loud, quick and a lot of fun at a kitchen table, and many people learned it as children under one name or another. You may know it as Speed, which is a close cousin.

This page explains the rules step by step, with worked examples. They are the rules our free Spit game uses. Families play Spit in slightly different ways, so where there is a common difference we point it out, and the rule variations page covers each one, including the gentler paces you can choose when playing here.

What You Need

The Aim of the Game

Get rid of all your cards. Each round you race to empty your stock piles by playing their cards onto the two piles in the middle. Finishing a round first means you pick up fewer cards for the next round. Keep doing that, and eventually you will have no cards left at all. That is a win.

The Ranks

Only the ranks matter in Spit; the suits are ignored. A card can go on a centre pile when it is one rank higher or one rank lower than the card on top. The ranks run Ace, 2, 3 and so on up to 10, Jack, Queen, King, and in the usual rules they go round in a circle, so the King and the Ace are neighbours too.

What can go on each card
Top card in the middleCards that go on it
Ace2 or King
2Ace or 3
54 or 6
109 or Jack
Jack10 or Queen
QueenJack or King
KingQueen or Ace

You can go up and down as you please: on a 7 you may play an 8, then a 7 on that 8, then a 6 on the 7. There is no need to keep going in one direction.

Setting Up

Shuffle the deck and give each player 26 cards, face down. Each player then lays out their own cards:

  1. Deal five piles in a row in front of you, holding 1, 2, 3, 4 and 5 cards, all face down.
  2. Turn the top card of each pile face up. These five piles are your stock piles.
  3. The 11 cards left over stay in a face-down pile beside you. This is your spit pile.

Leave space in the middle of the table for two piles, one on your side and one on your opponent's.

Each player's cards at the start of the game
WhereCardsFace up
Stock pile 11the only card
Stock pile 22top card
Stock pile 33top card
Stock pile 44top card
Stock pile 55top card
Spit pile11none
Total265 cards showing

Spit! Starting the Play

When both players are ready, one of you says "One, two, three, spit!" and on "spit" you each turn the top card of your spit pile face up onto the middle of the table, on your own side. These two cards start the two centre piles.

Playing Your Cards

Now both players play at the same time. There are no turns. Using one hand, you take a face-up card from the top of any of your stock piles and put it on either centre pile, as long as it is one rank higher or lower than the card on top of that pile. You may play onto your opponent's side just as freely as your own.

When you play the top card of a stock pile and a face-down card is underneath, turn that card face up. It is now ready to play.

Worked example. The centre piles show a 6 and a Jack. Your stock tops are 7, 2, Queen, 9 and King. The 7 can go on the 6 (one higher), and the Queen can go on the Jack. You play the 7 on the 6. Underneath your 7 was a face-down card: you turn it up, and it is an 8, which goes straight on your 7. Now the left pile needs a 7 or a 9, and your 9 fits. In a few seconds you have played three cards.

Empty spaces

When you play the last card of a stock pile, that space is empty. You may move the top card of another stock pile into it. This is worth doing when the moved card had a face-down card underneath, because that card now gets turned up and might fit somewhere. You can never have more than five stock piles.

In our game you can only move a card that has another card under it, because moving a lone card from one space to another would change nothing.

When nobody can play

Sooner or later both players get stuck: none of your face-up cards fits either centre pile, and none of your opponent's does either. Then you both spit again, turning the next card of your spit pile onto your own centre pile, on top of what is there. Play carries on as before.

If one player has no spit cards left, only the other player spits, onto one pile. If neither has any spit cards left and nobody can play, the round is over: each player picks up the centre pile on their side.

Ending a Round: the Slap

The round ends the moment a player plays the last card of their five stock piles. That player slaps the smaller centre pile, putting a hand on it to claim it. The other player takes the bigger pile. If the two piles are the same size, the slapper takes either.

Each player then adds their centre pile to whatever cards they still have (stock cards and spit pile), shuffles them, and lays out again: five stock piles of 1 to 5 cards, and the rest as a spit pile. Then spit, and the next round begins.

Worked example. You play your last stock card. The left centre pile has 9 cards and the right one 14. You slap the left pile. You still had 4 spit cards, so you start the next round with 4 + 9 = 13 cards. Your opponent still holds 25 cards in their stock and spit piles, and adds the 14-card pile, so they start the next round with 39. Check: 13 + 39 = 52, the whole deck.

Every card is always somewhere: your cards, your opponent's cards and the two centre piles together are always the full 52. Our game keeps the count for you on the table ("Cards left: you 13, computer 39").

Short of cards

As the game goes on, the player who keeps winning rounds has fewer and fewer cards. If you have 15 or fewer at the start of a round, you lay out what you can in your stock piles and have no spit pile. That round has only one centre pile, and only your opponent spits onto it.

Winning the Game

The first player to get rid of every card wins. In practice that means emptying your stock piles at a moment when your spit pile is empty too. A game usually takes between three and six rounds, although a close one can swing back and forth for longer.

Some families stop after an agreed number of rounds and count: the player holding fewer cards wins. Our game offers this as a house rule.

How Our Game Keeps It Gentle

Real Spit is a test of quick hands, which isn't everyone's idea of fun. In our version you choose how fast the computer plays. On the Relaxed pace, where every game starts, it waits several seconds between plays, so you have time to look. Steady and Brisk are quicker. If you would rather not race at all, choose Take turns: you and the computer then play one card each in turn, and the smaller pile is taken for you at the end of a round.

Quick Reference

SituationWhat happens
Your card is one rank above or below a centre cardYou may play it there
Ace on King, or King on AceAllowed (ranks wrap round)
A face-down card is uncoveredTurn it face up
A stock pile is emptyYou may move a card into it
Nobody can playBoth players spit again
Nobody can play, no spit cards anywhereThe round ends; each takes the pile on their side
You empty your stock pilesYou slap the smaller pile; your opponent takes the bigger
15 cards or fewer at the start of a roundNo spit pile, one centre pile
You have no cards at allYou win

Ready to try it? The strategy guide has tips for winning more rounds, and if you enjoy building up and down by one rank at your own speed, TriPeaks Solitaire is a relaxing game for one.

Ready for a round? Play Spit free against a computer that plays as slowly as you like, or take turns with no clock at all. Big cards, a Pause button, no sign-up.

Play Spit Now