Farkle Variations and House Rules

Ask three families how they play Farkle and you may get three different answers. The game spread from kitchen tables and church halls rather than from one printed rulebook, so the scoring and the extras vary a great deal. None of them is wrong. This page explains the most common differences, which ones you can switch on in our online Farkle game, and how each one changes the way the game plays.

The Entry Minimum ("Getting on the Board")

Most families make you score a minimum in a single turn before your first bank. Our game uses 500, and Settings also offers no minimum, 350 and 1,000.

Online: Settings → House rules → Getting on the board. The Bank button stays grey until you have enough, and the game tells you how much you have so far.

The Winning Score

10,000 is by far the most common target and takes roughly 20 to 30 minutes for two players. A shorter game to 5,000 is good when time is short or the grandchildren are restless. Some groups play to 5,000 with a lower entry minimum to keep things moving.

Almost everyone gives the other players a last turn once someone reaches the target, as our game does. A few families instead end the game the moment someone gets there, which rewards whoever goes first; we don't recommend it.

Four, Five and Six of a Kind

There are two popular ways to score more than three dice of the same number:

Two ways to score four or more of a kind (example: 3s)
DiceFixed scores (our standard)Doubling
Three 3s300300
Four 3s1,000600
Five 3s2,0001,200
Six 3s3,0002,400
Four 1s1,100 (three 1s plus a 1)2,000
Six 1s3,0008,000

With fixed scores, four of a kind is worth the same whatever the number, so four 2s are a lovely surprise. With doubling, every extra die doubles the three-of-a-kind value, so high numbers and especially 1s become huge, and low numbers are worth less. Some families also score four of a kind as exactly twice three of a kind and stop there. Whichever you use, our game always counts your dice the way that scores the most, so it never matters which order you notice them in.

Online: Settings → House rules → Four, five and six of a kind.

The Three-Farkles Penalty

In this popular house rule, a player who farkles three turns in a row loses 1,000 points from their score, and the count starts again. It punishes reckless play and makes long dry spells more painful. Scores can go below zero with this rule; some families stop at zero instead.

Banking clears the count. Our score board shows how many farkles in a row each player has, so nobody is caught by surprise.

Online: Settings → House rules → "Three farkles in a row cost 1,000 points". The Hard computer player banks more carefully when it has two farkles in a row.

Other Scoring Differences

These are not in our game, but you will meet them at other tables:

Different Ways to Play a Turn

Which Rules Should You Use?

For a first game, keep the standard settings: 500 to get on the board, 10,000 to win, fixed scores for four of a kind, and no penalty. Once everyone is comfortable, try the three-farkles penalty for a little more drama, or play to 5,000 when you only have a few minutes. Whatever you choose, the heart of Farkle stays the same: roll, set aside, and know when to stop. The complete standard rules are on the rules page, and the strategy guide explains how the odds change your choices. For another relaxed family dice game with house rules of its own, try Yacht Dice.

Ready to roll? Play Farkle free against one to three computer players, or with your family on one tablet, with six big dice and a Hint button whenever you want one. No sign-up needed.

Play Farkle Now